Object 1234

The Holder of the Elements

In any city, in any country, go to any mental institution or halfway house you can get yourself to. Be sure to take with you a bottle (filled with water), a rock, a match, and a small plastic propeller. If you do not bring any of these, you will not pass his test.

Ask the woman at the front desk if you may speak with "The Holder of the Elements". If it is not a woman at the front desk, leave at once, lest your journey is no more. The woman will lead you through the asylum, on a path that you will not be able to remember, no matter how hard you try. Use your rock to scratch an obvious line on the walls, you will need it later.

After an almost immeasurable amount of time, the woman will stop outside a room. You must tell her, "I will be fine, don't worry about me. Open the door." If she does not cry, follow your line back outside, buy a new house, and move to a different country. You must move as far away as possible, but remember, the earth is an element, so as long as you are on this planet, you will never be safe again. However, should the woman begin to weep uncontrollably, the door will open by itself. Enter and be sure to shut the door behind you.

Light the match, for it is too dark in this room, no light enters or escapes its walls. In the center of the room, a man will be sitting on a chair. Do not enter his gaze, or he shall be the last person to see you. Despite being made of flesh, the man will be incredibly flammable. Hold the flame to his hair and let it catch. The man will let out an inhuman scream. Display your bottle and yell at him, "You are a drone, tell me where I can find him and I shall let you out." The man will wave his arm and a section of the wall will begin to crumble. Leave the bottle at the man's feet and walk through the hole. Do not flinch as it seals up behind you.

You will begin to feel a small propeller stir in your pocket. Take it out and set it on your palm. Let it float into the air, spinning faster every second. The center of the room will become a tornado of the dust that has been setting, undisturbed, for years. Air will condense, and out of the dust will appear a silhouette. Reach into its chest, and do not hesitate as you feel the dust lash into your skin. Feel around for a smooth orb and rip it out as soon as you feel it.

The silhouette will yell obscenities, telling you to give him back his precious orb. The walls will begin to crack by the force of his screams. A gap will open up, run through it and you will find yourself in the hallway the woman led you through. Run along, following your mark on the wall. Keep the orb clasped in your hand. When you make it back out to the street, look at your hand and you will find a strange symbol embedded into it, but no orb.

That symbol is Object 1234 of 2538. With it, you will be able to manipulate the elements to your will, but be careful not to hurt the ones you care about with this new power.